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STEVE DEAN

Steve Dean

Over the years, Steve Dean tried several jobs before he began writing his own fiction, eventually becoming a full-time writer. In the last twenty-five years, Steve has authored science-fiction and fantasy novels, short stories, and material for a variety of tabletop and video games.

Inspired by many of the top names in genre fiction, his stories are filled with action and adventure but are always told through the eyes of fully rounded and deep characters. Humour is also important to Steve, whether in his full-on and more adult comedies, or just the occasional lighter moments in the darkest of tales. 

When not dreaming up monsters and humaliens, he also grows cacti and house plants, makes furniture, and tinkers with computers and other technology in his native city of Nottingham in the UK.

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Steve Dean was born and still lives in the city of Nottingham in the UK. He began to read at a very early age and soon became an avid consumer of genre fiction. Over the years, he tried several jobs before ending up in IT support. During this time, Steve began writing his own fiction, eventually becoming a full-time freelancer. In the last twenty-five years, Steve has created a wide range of works, including science fiction and fantasy novels, short stories, and material for a variety of tabletop and video games.

Inspired by many of the top names in genre fiction, his stories are filled with action and adventure but are always told through the eyes of fully-rounded and deep characters. Humour is also important to Steve, whether in his full-on and more adult comedies, or just the occasional lighter moments in the darkest of tales. 

When not dreaming up strange monsters and robots, Steve plays tabletop and video role-playing games far too much, watches science fiction as well as science and technology documentaries, and reads from his ever-growing library of genre novels. Just for a change, he also grows cacti and house plants, makes furniture, and tinkers with computers and other technology.

Steve Dean's Blog

Steve Dean's Short Story Galactic Truth

Galactic Truth

The two sets of aliens had met on a third planet. The crews had been very surprised to discover the other. All thoughts of setting up a colony had been put aside, each trying to ask the other who’d got here first.

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Steve Dean's Short Story Always Popular

Always Popular

Duos was on shore leave and ready for some action. The deep space engines on the cargo hauler he worked on had developed a problem and the journey had taken longer than usual. He knew exactly where to go, had money to spend and a whole week to enjoy it.

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Captain Freya by Steve Dean

Finding Freya

The story was inspired by a typical scene in a typical Hollywood film. A man and a woman are running away from a killer. The woman is wearing high heels, tripping over and falling. Instead of jumping up and running, she is reaching out her hand. The man is grabbing it, and she is suddenly able to get up and run again. I know several women personally and every one of them can get up and run unaided, particularly when being chased by a killer robot, a hungry dinosaur, or a psychotic assassin.

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Armageddon Girl by Steve Dean

It all began the morning her kitchen went mad

Of all my novels, Armageddon Girl took the longest to write. The version that made it out into the world was number four, that’s far more than my usual one. I’m talking about major rewrites here, not drafts and partial edits. Unusually for me, I didn’t keep those early documents but deleted huge sections and started again. Modern technology allows anyone who’s creating documents to save as many versions as they want, which is what I always do, with this one exception. So, most of this is going to come from memory.

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Steve Dean's Story Worms - Large and Small

Worms – Large and Small

Moving as quietly as he could, Dessig approached the sound and soon found a deep pit that smelled like the worst midden he ever encountered. Something was moving down there.

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Steve Dean's Story Game of War

Game of War

He sat down in his special chair, put on his headphones and picked up his controller. The large screen in front of him was already showing the interior of an armoured troop carrier, complete with troops. It was in motion, the view shaking and bouncing around.

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