The story was inspired by a typical scene in a typical Hollywood film. A man and a woman are running away from a killer. The woman is wearing high heels, tripping over and falling. Instead of jumping up and running, she is reaching out her hand. The man is grabbing it, and she is suddenly able to get up and run again. I know several women personally and every one of them can get up and run unaided, particularly when being chased by a killer robot, a hungry dinosaur, or a psychotic assassin.
Of all my novels, Armageddon Girl took the longest to write. The version that made it out into the world was number four, that’s far more than my usual one. I’m talking about major rewrites here, not drafts and partial edits. Unusually for me, I didn’t keep those early documents but deleted huge sections and started again. Modern technology allows anyone who’s creating documents to save as many versions as they want, which is what I always do, with this one exception. So, most of this is going to come from memory.
There are plenty of great opportunities to gather gamers to set records of all kinds. I want to see the biggest, the longest, the most, the fastest. I want dice as big as houses, I want life-sized miniatures. I want to see a thousand characters in the same party and naked role-playing on an epic scale!
Where the idea for this story came from, I don’t know. I was sitting in front of my computer with a blank document open trying to create some short story ideas when this one arrived. It’s a near-future SF story about a young man who is something of an artist. It’s not to be taken seriously, but it does predict the future.