Humans are hard-wired to seek fun, even if at times life, experience and poverty block that need. Even the dourest human should have fun sometimes. Staying home gives you access to collecting porcelain ferrets, rebuilding rotary engines or knitting bobble hats for the neighbours, you name it… What? You need more? Let’s look at some of the pros and cons of staying at home and adventuring.
Playing tabletop role-playing games with real people or online. Which one is better, and why? Tabletop games allow social interactions face to face, with people you know and like, even come to love. When it comes to fitting gaming into your life, it’s far easier to play video games than tabletop games. Just don’t shout “die bitch!” on a packed train when you get too involved.
Locating items or magic potions, discovering a mutant squirrel hideout, or finding a weapon against a demon are all role-playing game scenarios. More or less tricky or exciting. Here is my personal top-ten order; judging fun, originality, playability and player and Game Master expectations. Do your scenarios have the S factor?
How likely are you to merry a princess? Or a prince. Kill six rats or pledge your soul? Once or twice a week, you say? Well, in a game, perhaps. But who knows? All of these things are possible in both worlds, not things you wouldn’t do because you can’t.
Different games, situations and even players require different treatment, but as a general rule, the Game Master shouldn’t ask for a roll when the situation doesn’t need it. Judging this need is the trick of course, and separates good Game Masters from average ones.