Of all my novels, Armageddon Girl took the longest to write. The version that made it out into the world was number four, that’s far more than my usual one. I’m talking about major rewrites here, not drafts and partial edits. Unusually for me, I didn’t keep those early documents but deleted huge sections and started again. Modern technology allows anyone who’s creating documents to save as many versions as they want, which is what I always do, with this one exception. So, most of this is going to come from memory.
I was about halfway through another story, when I noticed my neighbour’s cat that likes to sleep in one corner of my shed roof. You might think these two events are unrelated, but to a writer, there’s no such thing. So, story in progress, cat on roof, a glazed look and a slight smell of burning and k-ching! Another story. I hope you like it.
Humans are hard-wired to seek fun, even if at times life, experience and poverty block that need. Even the dourest human should have fun sometimes. Staying home gives you access to collecting porcelain ferrets, rebuilding rotary engines or knitting bobble hats for the neighbours, you name it… What? You need more? Let’s look at some of the pros and cons of staying at home and adventuring.
Locating items or magic potions, discovering a mutant squirrel hideout, or finding a weapon against a demon are all role-playing game scenarios. More or less tricky or exciting. Here is my personal top-ten order; judging fun, originality, playability and player and Game Master expectations. Do your scenarios have the S factor?