The story was inspired by a typical scene in a typical Hollywood film. A man and a woman are running away from a killer. The woman is wearing high heels, tripping over and falling. Instead of jumping up and running, she is reaching out her hand. The man is grabbing it, and she is suddenly able to get up and run again. I know several women personally and every one of them can get up and run unaided, particularly when being chased by a killer robot, a hungry dinosaur, or a psychotic assassin.
Of all my novels, Armageddon Girl took the longest to write. The version that made it out into the world was number four, that’s far more than my usual one. I’m talking about major rewrites here, not drafts and partial edits. Unusually for me, I didn’t keep those early documents but deleted huge sections and started again. Modern technology allows anyone who’s creating documents to save as many versions as they want, which is what I always do, with this one exception. So, most of this is going to come from memory.
The story started when I was dragged to a car boot sale myself. I didn’t find a magic pendant, nor a lost Turner seascape or a forgotten Clarice Cliff jug. What I did find was the name Wildgust and a story about travelling to an alternate dimension. The title came very soon. I wrote the words ‘mad gnomes.’
If you are wondering where I get my ideas from, the short answer is ‘everywhere’. We don’t have space for a long answer, but ideas can come from many different places. Each of my novels was inspired by a different event. In this article, I’ll tell you where the specific ideas that led to Soulkeepers came from.